Can ART be experienced on a phone?
Published by Pilar Gonzalo on 5 de enero de 2008 at 11:48.

Mobile technologies are becoming a must among art museums from all over the world. A huge variety of devices are regularly offered to visitors for an enhanced experience of their on-site visits.
Cell phones, iPods, PDAs, etc. are the very new substitutes of the not so old museum audioguides. Users find some advantages using their own devices: they can use them at any moment and place, in other words: not only in the museum physical space and opening schedule. Besides, museums can save a huge expense in maintenance and updating their technology. Museums only have to provide contents suitable for being downloaded from their websites.
But can these technologies substitute on-site experience? Listen David Lynch's opinion about seeing films on a cell phone and try to remember your own daily experience with art museums.
I personally agree with Lynch's opinion and with Steven Spielberg's dislike about seeing films on the screen of a computer. However, thanks to these alternative ways of experiencing art, sometimes I could have that (incomplete) experience that otherwise never had been possible.

Cell phones, iPods, PDAs, etc. are the very new substitutes of the not so old museum audioguides. Users find some advantages using their own devices: they can use them at any moment and place, in other words: not only in the museum physical space and opening schedule. Besides, museums can save a huge expense in maintenance and updating their technology. Museums only have to provide contents suitable for being downloaded from their websites.
But can these technologies substitute on-site experience? Listen David Lynch's opinion about seeing films on a cell phone and try to remember your own daily experience with art museums.
I personally agree with Lynch's opinion and with Steven Spielberg's dislike about seeing films on the screen of a computer. However, thanks to these alternative ways of experiencing art, sometimes I could have that (incomplete) experience that otherwise never had been possible.

Etiquetas: Art, Audioguides, e-learning, mobile, Museums, Sociable Museums, User's Experience
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